9 Different Ways Of Virtual Reality & Augmented Reality
Serious business owners have been investing to Augmented Reality & Virtual Reality, and the market is as large as the desktop market today. AR and VR can be used in nine ways, and the transformation is under way.

Serious business owners have been investing to Augmented Reality & Virtual Reality, and the market is as large as the desktop market today. AR and VR can be used in nine ways, and the transformation is under way.
Video games – gamers insist on the best graphics and the revenue from gaming is expected to be $5.1billion in 2016. Lessons can be learned from the industry and with games such as VOID, you find virtual and physical worlds merged so you can play in a specially designed theme park.
Healthcare – these were some of the forerunners when it comes to using AR and VR. Health professionals were trained with the systems, and a big advantage is that training can be held safely.
Real Estate – architects gain from the processes as houses can be shown in a fun way. Sotheby’s estate agents are marketing the condominium development in First Hill and use VR headsets to allow viewers a clearer view of the inside of the building.
Engineering – projects can be safely tested throughout the term of the job.
Education and Training – this could be public schools or the military and complex theories can be studied at a sensible price.
Military – no harm can come to personnel training with VR and AR. Scenarios can be shown, and knowledge gleaned.
Live Events – VR will be very important when it comes to living to stream. NextVR and VReal are pioneers and offer 3D VR experiences. The National Collegiate Athletics Association allowed fans to watch the tournament between Villanova and North Carolina in VR.
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Owen Castellanos
Owen Castellanos is the Hardware & Gaming Reporter at TrendinTech, where he tests graphics cards, processors, consoles and peripherals and follows the games industry, from the major publishers to independent studios. He previously wrote reviews and benchmarks for Tom's Hardware and contributed features to PC Gamer, covering everything from laptop testing to the economics of game development. Owen holds a Bachelor of Science in Electrical Engineering from the University of Texas at Austin and attends CES in Las Vegas, Computex in Taipei and the Game Developers Conference in San Francisco each year to meet chipmakers and developers. He writes for readers who want to know whether a product is worth the money, and he is not shy about saying when it is not.
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