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10 Key Observations About Augmented Reality

Although Augmented Reality (AR) and Virtual Reality (VR) are usually easily mistaken for each other, there are quite different. VR devices block off user’s perception of the real world, only imposing virtual worlds on them.

Owen Castellanos
Owen CastellanosHardware & Gaming Reporter
2 min read
10 Key Observations About Augmented Reality

Although Augmented Reality (AR) and Virtual Reality (VR) are usually easily mistaken for each other, there are quite different. VR devices block off user’s perception of the real world, only imposing virtual worlds on them. On the other hand, AR devices compliment user views of the real world with digital overlays. Not to worry the following will help clarify things.

1. The AR Market is projected to grow up to USD $90 billion by 2020. Digi-Capital experts almost 50% of revenue to come from sales of AR hardware.

2. CSS insights estimate that global AR headsets sales could reach USD $1.2 billion by 2017. This is good news for HoloLens developer Microsoft.

3. Microsoft was able to showcase its HoloLens hollow graphic after purchasing Minecraft maker Mojang for USD $2.5 billion 2 years ago.

4. In July 2016, Pokémon Go, Niantic’s game reached the maximum peak of 45 million daily users. Nevertheless, the amount dipped to 30 million the following month and continued decreasing.

5. Pokémon Go was associated with numerous crimes inclusive of theft, assaults, bad driving and robberies. Niantic got sued for taking over private parks through the game. All this signified the risks of merging the digital world with the real one.

6. An ISACA survey revealed that 73% of Americans new about the Internet of Things IoT and AR market. Despite the figures, the latter show a significant fall from 83% in 2015. As the fields continue expanding, people become confused.

7. In the same ISACA survey, 77% of respondences indicated the need for AR enhancements and IoT devices to work synchronously. The Mirai botnet attacks supported their concerns.

8. Between 60-70% consumers understand the benefits of AR and IoT. In reality, 69% understand they can learn new skills from tech. Whereas, 62% understand shopping benefits, the other 62% advocated for health benefits.

9. Presently, AngelList has a record of 737 AR startups with an average value of USD $4.7 million. Waygo, Augmedix, and Leap Motion were three most followed startup companies.

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10. Magic Leap stands as the most valuable AR startup at USD $4.5 billion as of February. Post-fundraising USD $793.5 million. The company’s AR headsets that are under development are similar to HoloLens. Despite failing to break into the AR market using the maligned Google Glass, Alphabet’s Google is among the top investors.

The VR market often overshadows the AR market. This should actually be the other way around since AR is closer to reality than VR- which corresponds more with gaming and entertainment. Investors need to watch for digitizing companies.


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Owen Castellanos

Owen Castellanos

Hardware & Gaming Reporter

Owen Castellanos is the Hardware & Gaming Reporter at TrendinTech, where he tests graphics cards, processors, consoles and peripherals and follows the games industry, from the major publishers to independent studios. He previously wrote reviews and benchmarks for Tom's Hardware and contributed features to PC Gamer, covering everything from laptop testing to the economics of game development. Owen holds a Bachelor of Science in Electrical Engineering from the University of Texas at Austin and attends CES in Las Vegas, Computex in Taipei and the Game Developers Conference in San Francisco each year to meet chipmakers and developers. He writes for readers who want to know whether a product is worth the money, and he is not shy about saying when it is not.

All stories by Owen Castellanos (252)