Internet of Things is Likely to Boom in 2020
The Internet of Things (LoT) is likely to boom in 2020 when more than fifty billion devices are possibly connected to it. But will this complex ecosystem grow and thrive? Are there companies that will lead others?

The Internet of Things (LoT) is likely to boom in 2020 when more than fifty billion devices are possibly connected to it. But will this complex ecosystem grow and thrive? Are there companies that will lead others? Big corporations are not yet dominant in this intricate system. Furthermore, challenges and opportunities that new players would face within LoT are still unknown.
All the same, there are five things to expect:
1. Fragmentation- When a new ecosystem (like Lot) is about to evolve, most participants have a tendency to give end-to-end solutions. They fragment the market into multiple distinct sections. This was seen when IBM, Digital Equipment, and ICU (International Computers Ltd.) joined the early software development ecosystem.
2. Partnerships- There is a risk of failure if a particular small-scale player in the LoT system decides to pursue just one platform. On the contrary, if they participate in a few platforms, they could strain their resources. So forming partnerships with large firms for quick recognition will probably make sense to new players.
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3. Giants outside LoT might become Giants in LoT- Samsung, Alphabet, and Apple companies are not LoT players yet because of their general recognition they might enter and lead. This, however, does not kick out start-up businesses as they serve customers better than larger incumbent companies.
4. Infrastructure is a priority- LoT is ever monitoring the surroundings and conveying data across networks. Hence, builders of infrastructure will either create low-energy devices or better connectivity devices. SIGFOX, PTC, ARM, and Qualcomm are already doing this.
5. Application Program Interfaces (APIs)- These were not there in the days of early software development. A platform vendor who will provide APIs to track customer behaviors will get ahead of rivals.
Feature photo: blog.csiro.au
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Owen Castellanos
Owen Castellanos is the Hardware & Gaming Reporter at TrendinTech, where he tests graphics cards, processors, consoles and peripherals and follows the games industry, from the major publishers to independent studios. He previously wrote reviews and benchmarks for Tom's Hardware and contributed features to PC Gamer, covering everything from laptop testing to the economics of game development. Owen holds a Bachelor of Science in Electrical Engineering from the University of Texas at Austin and attends CES in Las Vegas, Computex in Taipei and the Game Developers Conference in San Francisco each year to meet chipmakers and developers. He writes for readers who want to know whether a product is worth the money, and he is not shy about saying when it is not.
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